I'm copy-pasting as is, but I'm adding a few notes to show what's going on mechanically a bit. I'm still a bit limited in going super in-depth, but I hope you get an idea of what's going on here. Anyway, enjoy.
Year
1:
Fair
coastal Eilesium, in Phocis, rests at the geographical intersection
of mountains, forest, and ocean. It sits equidistant to Delphi,
Orchomenos, and Thebes, though the terrain makes overland travel a
challenging undertaking. It was founded by chance, when
quick-witted Alexandros, a sailor by trade, was blown off course and
onto the beach in a storm. In a symbol of reconciliation and
respect to Poseidon, he founded Eilesium and erected a beautiful
temple in honor of the Lord of the sea. His queen he claimed
from nearby Scolus; what that bitter people labels theft, the
denizens of Eilesium term the favor of Aphrodite, who is also
reflected in the Acropolis. Though the surrounding wilderness
is hostile, Eilesium stands firm under the guidance of her king,
supported by good fishing, good hunting, and fertile olive orchards. (The group actually designed their city before they did their characters. It gives a communal background and alters the character's stats. In Pendragon terms, you're designing the characters' Homeland before each campaign, via a process similar to the Clan Generation in the HQ2 Sartar supplement. We have a list of cities from the Catalogue of Ships which we don't know much about besides name. So the names are real but everything else is a blank slate. While obviously embellished to make it nicely in-character, everything above is taken from the city creation process.)
Abrax
Mighty
Abrax, son of Ares, is a large and well muscled man. His face
often bears a look of pride, and he sports a thick beard. He is
known for his just nature and his pride, as well as his valour, as
befits all citizens of Eilesium. Once, when
bandits harassed the outlying olive orchards, Abrax set
forth alone, slaughtering many of their number in retribution for
their crimes.
Herodion
Noble
Herodion, of the line of Athena, is fair of face, with a truly
impressive beard, and a piercing gaze. He is just, but with a
mind to vengeance, and as valorous as his companions. Karpos
the pirate once lead a series of raids on Eilesium; in retaliation,
Herodion sailed forth with a group of warriors. The group
captured Karpos, who begged for mercy. No mercy was to be
found, however, as Herodion executed the villain by his own hand. (Yes, you can be a descendant of the virgin goddesses! We offer a few options on this, with the big one being that it's just okay. If it makes you feel queasy as a Classics nerd, it did for Peter, too, so we offer other options, such as your ancestor being made of clay and having the breath of life breathed into him/her, etc. There's no mechanical difference there, just background material.)
Theron
Theron's
father was a smith for King Alexandros. When he passed, Theron,
descended from Hephaistos, was fostered in the King's family in the
hopes that he, too, might one day craft great works for the royal
line. He is bare-faced, with only a boy's stubble beginning to
show on his cheek, but strong enough for two. At a feast thrown
for some visiting nobility from nearby Scolus, Theron grew enamored
of one of the noblewomen, Cynthia. The rash boy made a fool out
of himself with his advances in front of her friends and her lover,
and none of his companions have let him forget it since. He is
known both for his recklessness, and his honesty, as well as the
Eilesian valor.
(So these are the characters. Rather than being Greek adjusting your stats, which deity you're descended from adjusts your stats in ways associated with the deity in question's portfolio. Combined with the city creation, you get some pretty variable characters from game to game.)
All
three heroes lost their parents at some point in the past. Coming,
as they did, from noble families of Eilesium, the King himself
fostered the young men. When it was revealed under no uncertain
terms that each young man was descended of the very gods, it was
regarded as a truly great portent for King Alexandros and Eilesium
itself. (To keep character advancement at a good clip, you get 1000 Glory for being revealed as a descendant of the Olympians. That impresses people. It's a bit like their knighthood, except there's no set time that it happens.)
Our
story begins with the death of the young prince Kleitos, only beloved
son of aged Alexandros. The boy, only sixteen, was bitten by an
asp on a hunt, and swiftly succumbed to the poison. King
Alexandros decreed before the whole town that, after the funeral, a
great day of games would be held in celebration of the life of his
son.
So
it was that, on the morning of the next day, our heroes, Abrax,
Herodion, and Theron, found themselves on the stretch of beach south
of the city reserved for the games. There would be four events;
the javelin throw, chariot racing, wrestling, and bronzesmithing.
Proud Abrax and Herodion, eager to prove themselves, signed up
for all four events; Theron, having a mistrust of horses, abstained
from chariot racing. (We have a system for doing games, a la early Olympics. The Greeks loved their games. We cooked up various events, with different rules for each one. It's designed to be pretty quick. Bring graph paper!)
The
first event was wrestling. Theron and Herodion paired off
first, and Theron immediately toppled the larger but weaker man.
Abrax faced off against an olive farmer by the name of Timon,
known for his skill at wrestling. Though Abrax was not skilled,
the two grappled mightily for long minutes, the crowd following the
fight with awe. In a fit of strength, Timon threw down Abrax,
wrenching his leg horribly (crit grappling, dealing a solid chunk of
real damage to Abrax); the bout was shortly ended. Theron and
Timon grappled mightily, but the smith made short work of the farmer,
taking the title.
The
second event was the Javelin Throw. Theron performed decently,
despite the sharp ribbing of fair Teles, a woman of the guard; the
two shared many a jest about how properly to use a spear. Mighty
Abrax, great of skill, came next, throwing such spears as few could
hope to touch. Herodion and Teles acquitted themselves well,
but Abrax carried the day; his furthest spear resting a full 50%
beyond anyone else's.
The
Chariot Race was next, along the surf of the beach. Abrax and
Heliodoros competed alongside Iambe and Methodios, and an aging man;
Olympiadoros, the old charioteer for King Alexandros himself, who had
not been seen at competition in some years. The old man felt
compelled to ride once again in honor of the fallen prince. Abrax
and Iambe started off neck-in-neck, with the others falling swiftly
behind. By mid-field, however, it was anyone's race, with all
contestants within a nose of each other. Spirited by the
excitement of the games, aged Olympiadoros and Abrax broke free from
the pack. Experience and skill was with the older of the two;
Olympiadoros took the victory with Abrax following closely behind.
Herodion, alas, finished fifth.
At
last, the artisans sat near the king's dais to craft tributes to
prince Kleitos in bronze. Theron felt in his element at last,
but behold, the metal was unworkable in his hands, and Hephaistos
himself frowned in shame at his lackluster first attempts (When you decide your divine lineage, you pick a Divine Passion. This works like normal Passions but they're linked to your lineage. In the case of Theron, his Divine Passion had to do with crafting. He flubbed his roll and the result is as expected.). This cast a pall over his further
attempts, and his distress was noted by the King. Nonetheless,
when another artisan blew up his forge in a disastrous attempt at
metalcraft, Theron received a second chance to acquit himself. He
performed passably, taking the title with the creation of a well
wrought trident in honor of Poseidon.
And
so prizes were presented; 1 talent in gold and silver to Abrax, 2
talents to Theron, and a pair of beautiful horses to Olympiadoros.
No sooner had the last laurel wreath been laid, however, when a
calamity erupted in the east of the field! A vicious wild boar
rampaged through the crowd, and quickly leveled four bystanders.
Theron, despondent from
his failures at the forge but flushed with success from his wrestling
bouts, charged the beast, still naked from competition. The
boar was ready for him- though he made a great attempt, the boar
ducked his arms and brought its wicked tusks curving up into Theron's
exposed thighs, opening him lengthwise. He dropped to the
ground, unconscious and gravely wounded. (In addition to being gored, Theron gained a point of Hubris for charging a boar naked. This is a borderline case; Hubris is usually reserved for setting the self above society and/or the gods, but Steven felt it was warranted because of the hows and whys of his charge. I'll talk about Hubris in a different post, since those mechanics are set.) Herodion and Abrax,
who had paused to retrieve spears only, were greatly distressed.
They set upon the boar, though Herodion's courage failed him
once in the fight, after Abrax took a tusk to the leg. Recovering
quickly, the pair brought down the beast, with Abrax delivering the
final blow.(This is an important change which, if you're familiar with Pendragon, you don't want to miss. Glory from kills is not shared. It goes to the hero who scores the killing blow.)
As
the priests and Abrax saw to their wounded comrade, a hunter reported
to the king. He had seen boar tracks, but pursued by human
footprints; the boar had been driven to the attack. Herodion
and Abrax readily agreed to investigate, but only to track the foul
murderers; vengeance would wait for Theron's recovery.
The
next morning, the pair followed the tracks to the foothills of the
nearby mountains, where a small barbarian camp was set up- five men
broke fast on roasted boar, though one was clearly the leader of the
vagabonds. Abrax, though wounded from the games and the boar,
was rashly overcome with vengeance; flinging his spear high, Ares
himself caught the shaft and rode it to the ground, impaling the
leader of the barbarians, and terrifying the others (Another instance of a Divine Passion, this time a success. Age of Bronze is, by default, not about superheroic myths. The characters tend to be powerful but not superhuman, unless their Passions come into play. Their Passions, and the addition of Divine Passions, let them hit that superhero level when they're in high dudgeon.). Abrax and Herodion rushed to
join the battle as Ares leapt once again on high. Abrax slew a
second foe before the barbarians struck him unconscious; Herodion was
alone. He fought cautiously against their combined attacks,
though their skill was greatly dulled from shock. Herodion slew
two of the remaining number, and Abrax awoke momentarily to skewer
the last with a discarded spear. Herodion tended to his ally's
wounds, and the pair limped back to the city. Generously,
Herodion allowed Abrax to bear back the head of the barbarian leader.
King
Alexandros greeted the heroes at the foot of the palace, where they
were borne by a throng of celebrants. He smiled to hear of
their tale, and embraced them warmly, with great thanks for their
selfless service to Eilesium. A great feast was held for two
full days and nights, with the heroes as guests of honor.
Theron
remained melancholic for many weeks, deeply sorrowed by his failure
at his craft. (He took that failure hard. Melancholy, with the added bonus that the gods tend to actually show up and tsk tsk at you when you fail) Morose and distant at the celebratory feast, he
drew the eye of fair Teles, who had competed with him so fiercely at
the Javelin Throw. Her words were soft and understanding, and
over the next weeks he seemed to shadow her frequently as he
recovered his strength and his confidence. Though no words of
love or promise were exchanged, the time they spent together did not
escape notice...
Herodion
engineered a number of excellent trades between local farmers and
neighboring cities, and won the admiration and gifts of a wealthy
nobleman. He also won the daughter's admiration; Leucosia and
Herodion were wed in a well-attended autumn ceremony, and her dowry
was befitting to her station.
Abrax,
like Theron, had a long road to recovery from the wounds he suffered,
but he managed it well. Though he did not find love nor get any
bastards, his skill and valor escaped no notice. After his
wounds were healed, he attacked his training and his meals with
renewed vigor, growing to tower over even the largest man in
Eilesium. (End of year stuff, very similar to Pendragon. Things change somewhat once the heroes found cities, if they do, but for new heroes, it's kept very simple. But a wedding happened, which is always cool!)
Great stuff, I'm going to have to re-read Herodotus again, to keep me satisfied until the game comes out ;-)
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